I giochi di ruolo nel Bundle for Racial Justice and Equality su Itch.io


Ho acquistato il Bundle for Racial Justice and Equality promosso da Itch.io e, come molti altri, mi sono trovato spaesato dalla quantità di titoli presenti, più di 1700. Visto che sono un accumulatore compulsivo di manuali e gdr vari (il mio account Drivethrurpg... ne sa qualcosa) ho deciso di concentrarmi su quelli.


Spero di fare cosa gradita a stilare una lista dei GDR da tavolo presenti nel bundle, se ne trovate altri ditemelo che li aggiungo alla lista. Ho selezionato solo i giochi di ruolo (di qualsiasi tipo), i supplementi per i GDR e le gdr-zine.

Non avrei mai immaginato esistessero tutti questi gdr e di tipologie così differenti. C'è roba per tutti i gusti, da Blades in the Dark (che non ha bisogno di presentazioni) ad un gdr di piccioni assassini, un autista di taxi o su un'oca che terrorizza una piccola cittadina. La quantità di roba è tale che non riuscirò probabilmente a leggere tutto, questa lista sarà quindi più utile a me che a voi per ritrovarli nella libreria di Itch.io

Devo dire che mi ha molto sorpreso la presenza di giochi di ruolo per sole due persone e persino da fare in solitario, ne ho letto qualcuno in passato ma non credevo ce ne fossero così tanti.

Le descrizioni sono in inglese e prese direttamente da Itch.io
  1. Saviors of Hogtown
    Contained within are three Dungeon World funnels each designed to test the determination and bravery of three to six normal everyday folk in the face of abominable creeping evil.
  2. Lancer Core Book: First Edition PDF
    Lancer imagines a future where a survivor humanity has spread to the stars after weathering terrible ecological collapse on Earth - the end of the Anthropocene as a consequence of unrestrained consumption and poor stewardship. Five thousand years later, humanity lives in the wake of a desperate revolution, one where the victorious radicals now manage the galaxy they've won.  
  3. 6 Bites for 6 Princes
    Werewolf brothers locked in a prison of darkness and obsession.
    Beneath the old hunting lodge in the woods, you will find a royal family's nastiest secret. Princes left for dead, who have turned into something far worse.
  4. Dead Friend: A Game of Necromancy
    "Most Innovative" nominee for the 2019 IGDN Indie Groundbreaker Awards!
    Dead Friend is a roleplaying game for a necromancer and a ghost. That is, it's a collaborative storytelling game for two players.
  5. Blades in the Dark
    A tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.
  6. The Sleuth: A BitD Playbook
    Is a custom playbook for Blades in the Dark, by John Harper. Designed to fit right alongside the likes of The Hound, The Leech, or The Spider, The Sleuth is a useful addition to any Crew with more questions than answers
  7. Ironsworn: Delve
    This supplement for the Ironsworn tabletop roleplaying game takes your quests to the deepest, darkest reaches of the Ironlands. Plunge into subterranean caverns. Explore untracked forests and foreboding swamps. Journey across icebound wastes. Uncover lost secrets within ancient ruins.
  8. Black Hearth
    Inspired by video games like The Yawhg, Unavowed, and The Shrouded Isle, comes Black Heart, the second release in the Carly Rae Jepsen TTRPG trilogy following the successful Boy Problems.
  9. Michtim: Fluffy Adventures
    Michtim is my love letter to Saturday morning cartoons like Ewoks and the Smurfs. It's also an idealistic game, because in this game, it's not about the monsters you slay – quite contrary. It's about exploring a world that's larger and hostile, but that holds wonder and amazement. Michtims want to protect nature; and they want to set humans back on the path to a better life. It can be a heartwarming experience; but it also has tight mechanics and can handle fights. 
  10. Glitter Hearts
    An action-packed RPG in a fun filled world of everyday people who transform into powerful super heroes that fight off the forces of evil.
  11. Tricksters
    A tabletop roleplaying game for 2-5 players. One player will take on the role of the Facilitator (GM), the other players will embody unique tricksters charged with protecting a village. 
  12. Stand Up
    Is a belonging outside belonging game about rebellion, forming bonds, fighting injustice, and changing the world. Take on the roles of normal people with the capability to become heroes, explore a fantastical world that houses mankind’s inner feelings, and find a way to fight back using power only you can wield.
  13. Hero Too
    Superhero stories are often so painfully cis. Isn’t it time we changed that up? Hero Too! Is a teen superhero story for trans people. It is a single player journaling game where you will use prompts and advice to guide your character through their supeheroic school as they deal with issues both related to their trans identity and due to just being a supehero.
  14. An anthology of cozy RPGs
    A collection of seven tiny RPG games designed during short breaks and bus rides within a single week. The rules of each game have less than 200 words, making them very light and easy to play. These games were carefully designed, but still remain untested. Feel free to tweak the rules to make them more enjoyable.
  15. Aurora
    Aurora is a tabletop roleplaying game for 2-6 players. This game is deliberately designed to be played comfortably while practicing social distancing or together around a communal table when the necessity for distancing has ceased.
  16. The Bonds That Tie Us
    Is a GMless TTRPG about characters, and their relationships with each other; how they grow and how they fall apart.
  17. Two Years of Mini-RPGs, 2017—2019
    For two years, I wrote and published one game a month, sometimes more. Here they are in a single volume*, along with 6 bonus games! You'll find a bit of everything in these 32 games.
  18. Lowcountry Crawl 1
    A roleplaying game supplement for DnD-ish games. Most of the content is system-agnostic, but the creature stats are OSR.
  19. Wretched Wasteland
    Your character is a scout from The Compound, a small bastion of civilisation. As a scout, you have seen what the wasteland has done to people. How it has infected their minds and turned them into murderers, thieves, and cannibals.
  20. Dirty Town Quickstarter Zine
    This is the Quickstarter version of Dirty Town, a sucessfully funded #Zinequest2 Kickstarter campaign. Wait, you don't know what Dirty Town is? Dirty Town is a cooperative diceless RPG about the corny adventures of Pigeons. Get ready to negotiate with your fellow sparrows, deal with nasty rats, angry cats, evil seagulls and face many more dangers in Dirty Town !
  21. Hardship River
     Is a one-page, one-move Powered by the Apocalypse Role-Playing Game with no MC! In it, you and your traveling companions sail in the Little Tail boat down a very dangerous river.
  22. Shattered
    Is a self-contained tabletop RPG that is built on a unique die system providing players with a tangible sense of growth. Inhabit one of eight distinct races and explore the dangerous post-apocalyptic world of Feneryss. 
  23. Ellipses RPG
    It makes tabletop role-playing more accessible than ever by focusing on chaotic, collaborative storytelling - not number crunching.
  24. Skyfarer
    Players form the crew of a spacefaring steam locomotive. Gunners, quartermasters, engineers, signallers – even mascots – are brought to the fore as the Captain is struck down by misfortune and the crew must band together to get out of (or into) many surprising kinds of trouble.
  25. Songbirds - Core Rulebook
    "What if knights didn't slay dragons and instead helped them with their emotional issues?" That was the thought that spawned Songbirds, and it aims to carry forward the idea of combating those intangible things that we struggle with on a daily basis. I know I've wanted to punch my anxiety in the face on numerous occasions. Well, now we can. Together.
  26. One Page Lore: Fantasy Folk
    Provides the highlights for the diverse and unique people you'll meet in fantasy tabletop role playing games (TTRPGs) that makes them fun to play as characters or non-player characters (NPCs) no matter what system you use.
  27. Heart and Lightning
    You are Daughters of Lightning, a rider of storms, and breaker of mountains. You are warriors, lovers, and legend.  You are also teenagers.  Barely of age for the throne, you have been kicked out of your immortal homeland and stripped of your powers for another one of your stupid (brave!) antics (deeds!!!).  
  28. Subway Runners
    Life is tough for the cash-strapped in Pociopolis. Ever since the secret to immortality was discovered, nobody retires anymore! With all the steady jobs taken and no sign of any new ones opening up, there’s only one sure way to make some quick cash: sign up as a Subway Runner and work for the Metro Authority to hunt monsters and repair subway lines below the city.
  29. Gentleman Bandit
    In this writing-focused RPG, you personify the eponymous Gentleman Bandit to write a 13-line poem you'll leave for the dead — and the ones who discover them. Card draws guide the content of each line; optional dice rolls add poetic devices to further shape the experience and ratchet the difficulty. 
  30. For the Dungeon!
    Is a comedy role-playing game where you get to play as the hapless minions instead of the heroes. Experience the rush of unquestioning loyalty to a darker power and charging into danger with reckless abandon! Raid villages, scout ancient ruins for artifacts, and protect the dungeon from homicidal adventurers.
  31. Dragonhearts
    You get to be a dragon. You get to kiss dragons. Need I say more?  This game is about about the clash of over-sized personalities between shapeshifters who can assume human or dragon form, or anything in between. It's a GMless tabletop RPG.
  32. Yokai Hunters Society
    The adventures you can play range from facing the monster of the week, to complex investigations or political plots, to routine cleansing jobs. A horror-genre approach to the game’s stories is recommended, with bonus points if it gestures towards the psychological horror characteristics of many Japanese films and comics.
  33. Fusion
    A tabletop role playing game, based on the framework of Apocalypse World that enables stories of feelings, friendship and space rocks. 
  34. The Goose of Grillner Grove
    A  tabletop roleplaying game for 3+ players for 15+ minutes. You play townsfolk attempting to warn a newcomer about the goose that's lived in the area for 20+ years. You take turns telling stories about that time when you saw the goose doing something outrageous.
  35. Knowing You
     a two player prompt based game exploring a relationship broken beyond reconciliation, back to the day you first met.
  36. Corvid Court
    Is a tabletop RPG about bad people doing bad things. There’s no way around it, you’re the baddies here. But the city of Nest is filled with lots of vile people, so “bad” is relative. Sometimes, bad people do good things. Sometimes...
  37. Mapping the Catacombs Zine
    A solo pen & paper RPG featuring a unique catacomb mapping system. Also great for one shot adventures. 
  38. 52 fates
    Is a unique, easy to play tabletop RPG system that uses a single, standard 52-card deck for all game mechanics. Two character classes (fighter and mage), diverse backgrounds for unique characters.
  39. #birdsecrets
    Is a mix of Clue-style deduction and PbtA-style storytelling. You’ll take on the role of a bird with many secrets and with the help of or in opposition to the other players you’ll attempt to solve a murder. The game ends when someone has uncovered HOOdunnit or when 2 hours is up.
  40. Dream Aflame
    Is a GMless  three-player tabletop RPG in which you play as desperate survivors in a desolate land of magic and danger - and also as the land and its denizens. 
  41. Ma'amser, Saan Po Kayo?
    Being a taxi driver is a tough job already. Being a taxi driver with your third eye wide open and a kind heart makes it even harder. 
  42. A wizard
    In the tranquil hamlet of Canny, there's a bounty out on a wizard. Allegedly, he wreaked some havoc before escaping to his Tower on the Hill to the north. 
  43. The Steadfast and the Rebellious
    You are all inhabitants of the city, and you have been living in false peace under the rule of the demon king. The last wall, which offered your city limited protection against the demon king, has fallen.
  44. Vultures
    Is a game that puts layers in the position of bounty hunters in a post-mecha world, hunting down the rogue pilots and soldiers that refuse to turn in their license and submit to the new Space Mom mega hegemony.
  45. They Won't Go When I Go
    In it, we tell the story of a group of people and their yearly visits to a deceased friend, the Ghost. Every year, they return to perform the traditional grave rites left for them. Every year, something changes.
  46. Mission: Accomplished!
    is an RPG of Super-spies and office meetings inspired by shows like Archer, The Venture Brothers, and Better Off Ted. You are a team of highly trained super-spies who spend every day saving the world, and no one is better than you. But that's the easy part of the job... 
  47. Gourmet Street: Fantasy Street-Food Adventuring
     A New Setting! - Gourmet Street, a collection of scattered and bizarrely connected alleyways, it seems to pop up in any settlement large enough to begin thinking of itself as a city. Stacked high in wood carts, laid out on intricate rugs, swimming in a myriad of sauces, food is the name of the game on Gourmet Street.
  48. The Wind Began to Howl
    Is a song fiction tabletop role-playing game based on Forged in the Dark that brings 2-3 players together with the iconic ballad All Along the Watchtower to create stories of intimate conspiracy and desperate adventure.
  49. Come Home
    An astronaut takes their last few breaths in space, and their soul calls for home. Ground Control answers, and so do The Stars. Together you will tell the journey of an astronaut, discover the memories they made, explore the places they might have called home, and decide where they finally rest.
  50. Font
    You left a dying world for the perilous FISSURE, from which few return. You seek the FONT, which will change everything.
  51. Cage of Sand
    Is a time loop horror game for 1-4 players. You will need a deck of tarot cards, some paper and something to write with.
  52. Destined
    Is a 5 page luxury tabletop experience designed to be played by groups between 3-5 people. It is a game about legacy, community, and the stories they will tell about us when we die.
  53. Penicillin Issue #1 - Issue #2 - Issue #3
    The first issue of a new weird rpg zine. 
  54. Slayers
    A tabletop RPG in which the players take on the role of Slayers: mercenaries and monster hunters for hire. The game takes place in a haunted ever-expanding city, set in a world just on the cusp of an industrial revolution. Slayers help clean out the city’s dark secrets that make their way in from the wilds beyond the city limits, as well as from within. 
  55. The Queen Returns
    Is a solo rpg about writing letters to a queen who  has left the country in secret. You will need a tarot deck; a couple of coins to flip; somewhere to compose your letters and a little bit of time to play.
  56. No One Dies Alone In Revolution
    A single-player poetry-writing ttrpg in which you play as an empyromancer, interpreting flame and smoke to identify each new revolutionary soldier's patron saint, all past martyrs of the cause, and composing the prayers they will call out in battle.
  57. Bonsai Brawlers!
    You are a Bonsai Brawler! You are a fine fighter, skilled in using and manipulating raw will to deliver the most debilitating hits - but it isn't just about fighting. Every brawler has something to protect.
  58. Hidden Stories
    An adventure fantasy RPG inspired by many sources but largely Luke Pearson's Hilda series and Hayao Miyazaki's films.
  59. Get Your Game On!
    This is a world where card games matter. It’s a world where they decide who’s famous, who is wealthy and who gets the glory. It’s a world where a cardshop is the hottest thing in every city. And most importantly to you, it’s a world where you can enroll in a school that teaches you all about card games.
  60. WuDe - The Five Powers
    五德 (Wu De) - The Five Powers is a narrative RPG. It is setting agnostic, which means it you can play it in any setting you choose. Creating your own setting is part of setting up your unique game experience.
  61. Save the Universe
    Tyranny and cruelty have spread across the galaxy, and only you can stop it! Save the Universe is a sci-fi adventure roleplaying game in which the players create their own great galactic menace and then portray the brave heroes battling against it.
  62. A strollplaying game trio pack
    A small roleplaying game that one can play while out on a walk. three small games to print and play wherever you are and whenever you feel like it!
  63. Death of a hero
    Is a conversational role-playing game about a group of adventurers grieving a fallen party member after they heroically sacrificed themselves to defeat the Villain.
  64. A Long Night In The Mech Bay
    A 2 Player Tabletop Roleplaying Game about Relationships Reforged in Conflict.
  65. No Stone Unturned
    A tabletop roleplaying game for 2-6 players. It's designed to play as a one-shot or short campaign, with sessions lasting from 2-4 hours each. Players will create characters and locations and take turns as the Arbiters of the world, meaning there is no set Game Master.
  66. Praxis Arcanum
    Is a deckbuilding roleplaying game for 2 to 6 players, focused on the co-creation of characters and setting through play. In Praxis, players create a troubled fictonal world they will explore through the eyes of a character that hasn’t yet come into their own. Who that character becomes depends on each player’s choice of actions, and how those actions impact the world.
  67. Final lap
    Is a role-playing game for 2 or more players (although it is possible to play it alone). Based on Alex Roberts' game For the Queen, and therefore Descended from the Queen, it takes the form of a deck of cards, which we'll draw as the game progresses. They'll help us create our story.
  68. Friendly Neighborhood Superhero
    Is a solo tabletop RPG (with optional rules for group play) about superheroes who go on adventures to, sure, fight crime - but with the major goal of helping their neighbors and leaving their neighborhood a better place!
  69. Skill Points
    Is a zine focused on learning skills by playing role-playing games. It includes contributions from seven game designers, each of whom takes a different approach to the theme. This holistic approach includes RPG content to use at the table, advice on how RPGs can help to develop new skills, and reports from designers who have used RPGs as a teaching method.
  70. Moonsailors
    Is a GM-less, one-session story/ttrpg game for 3-5 players where solitary travelers drift among the stars, each looking for something that they may or may not find. As you explore, the other players will help you tell your story by asking prompting questions. Will you open the door you hear sounds behind? How does the heat of the planet feel on your skin? What do you do if the ground starts cracking beneath your feet? What do you pick off the menu?
  71. The Curse of Dread Pirate Zarr
    A short adventure made for table top role playing games (think DnD, Pathfinder, & Troika).
  72. Obachan Panic
    Is a roleplaying game where neurotic grandmas & aunties save the world—and look good doing it!
  73. Dragon's Grave
    Is dark fantasy on an epic scale: two iconic dragons fought until they perished, and from their bones and viscera, living dungeons have formed. These terrifying catacombs can swallow entire cities, and spawn monsters that constantly mutate, threatening everyone!
  74. The Watching Book
    This Zine is set in the world of the Soothsayer board game. Much like its predecessor, the contents of this campaign are penned to be diegetic (in-universe) artifacts of a world long gone.
  75. Wild Speed: Space Family
     is a game about an extraordinarily over the top action film. Players play characters in the tenth iteration of a popular action film franchise where ridiculous stunts, inexplicable science, and seemingly magical technology are common elements of the plot. Feel free to base your game off of an existing action film franchise or make up your own. 
  76. May Project Na Naman Si Kapitan?
    A Tagalog-English micro RPG about concerned citizens investigating a dubious project in a local town.
  77. Tomb of George DiMaggio
    The tomb of a fallen paladin lies hidden in the forest. Guarded now by his undead comrades who served under him before his fall from grace. 
  78. Satan, Pay My Rent!
     is a rules-lite TTRPG where the rent is too damn high, and you have to make a deal with the devil to survive the extortions of your greedy landlord. Work alongside your roommates with the blessing of Satan to earn enough money to pay your rent before he drives you to do evil and claims your soul.
  79. The Artifact
    You are an assistant curator of the natural history museum in the city where you live. It’s a comfortable life; your antiquities department is well-funded and you have staffed it with hard-working people that you trust. Today, a new donation has arrived. The crate has no return address, and when you open it, it contains only one strange artifact nestled in packing material, and no other information.
  80. LA Hallucination
    You and your partner were travelling to Los Angeles when something took you and trapped you in a prison of your own minds. It reformed the prison into a reflection of LA. Until you complete the trials, you will be trapped forever inside of the hallucination.
  81. Operation Penguin
    This is a short RPG written for the Felonious Fauna 2k19 jam. It's about penguins being secret agents, and providing some cool wildlife facts. 
  82. The NPC with a thousand faces
    It's happened to all of us: the players decide to speak to an NPC you didn't prepare for. The most you have is a name and maybe even a race -- but you're drawing blanks! Who is this barkeep? What do they really want in life? What are their struggles?
  83. Smash the System
    Is a game where you play as characters who sneak into the domain of the corporate oligarchs, discover conspiracies, sabotage the machinery, steal files, and eventually bring the whole thing crashing down.
  84. 歸妹 Returning Maiden
    Is a story driven Partner Game based on the ancient Chinese legends of Chang'e and the archer Yi. In this game, you will take on the roles of Chang'e and Yi and will retell the story of how you found back together.
  85. Seco Creek Vigilance Committee
    Is an Old West RPG about justice, law, revenge, and the discrepancy between what is right and what is good. It's designed for intense, one-shot play with a non-random resolution system that emphasizes choices and their consequences.
  86. Immanence
    Is a game for one to five players about the passengers of a colony ship that has left Earth in the year 3020 in pursuit of a new home. Each player controls a human passenger of said ship as they’re awoken from stasis sleep.
  87. Light to Your Heart
    Is game about building intimacy through candles, sharing, and the dark. Over the course of the game, players will learn about each other and possibly by the end, no longer need lights to truly see each other. There candles that separate you and your gaming partner, as the candles go out, the room darkens but that's alright, because you get to truly see each other by the end of the game. 
  88. Atomic Robo: The Roleplaying Game
    Are you ready for some two-fisted science adventure? Then it's time for the Atomic Robo RPG! Have you ever wanted to face down global conspiracy as an immortal atomic robot or Carl Sagan? The Atomic Robo RPG makes it possible. The Atomic Robo RPG brings you the most explosive Fate Core System experience yet.
  89. Head or Tales
    Heads or Tales is for groups with any level of experience with roleplaying games. Since all you need is a coin, you can take the story with you on the go. Grab a coin and some friends, and start telling your story today!
  90. Starship: a Vessel RPG
    In STARSHIP, you and your friends take on the mantle of the crew of your own space-faring VESSEL.  You decide the nature, power, and features of your ship, and you also work together to create the factions and powers in your world.  Once built, you’re set loose to explore, take missions, and survive in the vast void.
  91. Our Pantheon
    Have you ever wondered what it would be like for a to play as group of deities creating a world from nothing? 
  92. The D1 RPG
    This is a booklet detailing the construction and operation of one sided dice for use in a setting agnostic tabletop RPG system. It might seem silly to play an RPG that only uses one sided dice, but in practice...it is indeed quite silly.
  93. War Rig: a Vessel RPG
    In WAR RIG, you and your friends ride atop a mighty machine of metal and fuel.  The wheels on which you live carry you from settlement to settlement, searching for supplies and scrap in the wasteland to scrape out a living.  But the world is full of many threats. 
  94. Interstellar Errands
    is a DM-less RPG for 1-5 players who want to have a quick space-bound adventure over breakfast, lunch, or an evening snack. Invent a character, find a planet for them to travel to, and roll dice to find that mystical device for your tiny alien mentor!
  95. Guidebook to the Viridian Maw (Forking Paths #1)
    Forking Paths is my ongoing RPG zine spanning a variety of content. In this inaugural issue, a Guidebook to the Viridian Maw!
  96. The Spirit of Small Gifts
    As you talk to your friends about the TTRPG games they're playing, you get to be the answer to the question "Is it reasonable that I'd have _____ in my inventory?" A Spirit of Small Gifts drops small, seemingly valueless trinkets in the mail so that the recipient has them in their pockets when they need them.
  97. The Gateshead Engine
    The Gateshead Engine is a single-player game set in an alternate version of Victorian England. In it, you’ll take on the role of an engineer creating a steam-powered mecha for a powerful patron, chronicling your progress, thoughts, and fears in your diary as you go. It can be played in a single session (set aside at least an hour) or split across several nights of play.
  98. Our Love Can't Save The World
    Is a two-player role-playing game using a standard deck of playing cards. Together you play as two people in a loving, but failing, relationship. Meanwhile, the world is ending.
  99. The Cool Zone
    Is a 1-page TTRPG  where you play a a small gang of downtrodden citizens trying to get to the mythic "Cool Zone", evading fascists along the way. Loosely patterned after games like Lasers & Feelings by John Harper and Honey Heist by Grant Howitt.
  100. Wandering Dreams
    Is an adventure RPG zine about exploring a Soulsborne and Lovecraft inspired world full of strange and unique locations, beings, and things that are waiting for discovery by the player. It is designed for solo play and uses custom rules for combat and encounters. Using a deck of standard playing cards and a 6 sided die (d6) the player sets off on a story telling experience into the world of the dream.
  101. Don't cut the tree/be the tree
    Two seeds for a solo game where you write a letter. First, take one six-sided dice (1D6) and choose don't cut the tree or be the tree. Then, read this game before going out or doing activities (maybe the morning before work, or before taking the train/bus to see a friend, or just before you go for a walk). Do your stuff, activity or work without forgetting this game because you'll play when you get home.
  102. Longship: a Vessel RPG
    is a tabletop roleplaying game where you and your friends embark on a journey across the vast expanse upon your mighty LONGSHIP.  Meddling gods, and the magicks of ancient artifacts will guide your path. 
  103. Eris and Umbra
    The worlds of Eris and Umbra are at constant war... Build your own narrative and play with friends over drinks or food!
  104. Costume Fairy Adventures
    A game about fairies. In costumes. Having adventures. (Fairies are not good at creative titles.) From enchanted forests to star-faring spaceships, and even to your own backyard, fairies can be found just about anywhere – and where fairies go, shenanigans are sure to follow! 
  105. Design Lenses
    If you're unfamiliar with design lenses, they are cards that help you to focus on an important topic across all aspects of the game without getting distracted by other things that need to be done. Each card contains a list of items to contemplate, most often phrased as questions to get you thinking. 
  106. Damn the Man, Save the Music!
    In Damn the Man, you’ll juggle the responsibilities of a day that will determine the future of your record store, all while trying to accomplish a big personal goal. Can you confess your love to your crush and find the money that went missing from the cash box? Can you pay off your debt to your parents while promoting tonight’s big show? The clock is ticking and you’ve got until midnight to try.
  107. Mythic Mortals
    Is a tabletop role-playing game where you and your friends play as your real-world selves suddenly granted incredible powers. Kickstarted in 2015,  Mythic Mortals is a visual and tactile joy.
  108. Mythic Mortals: Multiplied
    Contains all three expansions for Mythic Mortals! Featuring 4 deadly Bosses, an adventure set in ancient times by Emily Care Boss, an epic 3-part adventure set in space by Stephanie Bryant, and 6 new classes:
  109. Mausritter
    Take up the sword and don the whiskers of a brave mouse adventurer in Mausritter, a rules-light fantasy adventure roleplaying game.
  110. Schema - Iteration 7
    Schema is a light engine for tabletop roleplaying with complex stakes.  
  111. Fist
    Is a tabletop roleplaying game for one referee and two to six players. It draws heavily from Chris P. Wolf's Offworlders and John Harper's World of Dungeons, as well as being inspired by Metal Gear Solid, The A-Team, and Doom Patrol.
  112. H E I S T: Get Rich or Die Trying
    Is a Forged in the Dark game made for single session, one-shot play that simulates the heist film genre. Major touchstones are The Losers, Gone in 60 Seconds, the Ocean's series, and the Fast and the Furious series.
  113. Impulse Drive
    Is a roleplaying game about making a living on the fringe of civilized space, inspired by fiction such as Farscape, Firefly, Mass Effect, Star Wars, and many others. Find some friends, grab a handful of six sided dice, and strap on your spacesuit.
  114. Alone with your ghost
    Is a solo roleplaying game about exorcising the ghost that haunts you by delving into your memories and finding out why it haunts you. It requires a deck of regular playing cards to play.
  115. Orichalcum
     is a tabletop roleplaying map game for 1-5 players. Players will lay out a map of the Empire that oppressed their ancestors and drowned in a deluge of its own making.
  116. At least you're not alone
    Is a roleplaying game for 3+ players about romance, honesty, togetherness, and music. It doesn't require any dice, charactersheets, or props, other than a phone. It can be played in under 15 minutes.
  117. As The World Ends...
    Probably won’t end happy. It isn’t meant to. It’s a chance to explore things we normally don’t allow ourselves to. Things we hide. Things we cling to. Moments we live for. Sadness. Regret. Hope. This is about hoping against hope. By the end, you may have nothing physical left. But you might have some feelings that you finally dug into and examined. Hopefully, that gets you something or somewhere you may not have otherwise.
  118. A duet of steel
    Whatever the setting and scope, the focus of A Duet Of Steel is the two Duelists, their climatic duels, and the aftermath of these confrontations. The Duet Of Steel is a dance of antagonism, with an ebb and flow of conflict and recovery. But it is a Duet, with the two parties playing off each other. It takes two to tango.
  119. Ruby Radiance
    You love Critical Role, you laugh at The Adventure Zone; or you never listened to any actual play show or stream, but you keep hearing about this game of Dragons and Dungeons on the grapevine and Netflix. 
  120. What's a Vaporwave
    A two-player, 200 word RPG about explaining vaporwave to your grandpa. Based on a true story.
    One player is Casey, who kinda knows what vaporwave is. Another is Grandpa, who loves Casey and wants to understand their life. Played via text message.
  121. Journey Away
    In this game, you won't find detailed combat rules or lists of carefully-prescribed spells. Instead, you'll find guidance for an experience of shared storytelling in which everyone has a say in what unfolds during your adventure. The rules take a "light touch" approach, gently prompting you to add joy or drama based on the scene and the characters, but leaves you room to manifest those narrative twists in whatever way is fun for you and your friends.
  122. Love by the Quarter Mile
    This one-page tabletop RPG is quick and dirty, providing you with everything you need to use to play games in the same vein as Fast and Furious and Gone in 60 Seconds.
  123. Keeping the lights on
    Is a GM-less game about a synagogue, and its surrounding community fighting to keep it running, trying not to burn out in the process. It is a collaborative story game about a tight-knit community, and how its members act when times are hard. It’s about burnout, and how to deal with it when it happens. But this is also a game about light, unity, charity, and hope.
  124. Vampunks
    Is a gothic cyberpunk tabletop roleplaying game in which you and your friends take on the role of devil-may-care vampire hunters facing off against ancient undead in a chaotic sci-fi future. With dark magic and deadly machines working against you, can the latest generation of monster slayers take back the night?
  125. Butter-Passing Robot - Background for 5e
    You may find yourself making a character for the 5th edition of a popular dragon and dungeon adjacent roleplaying game, and in doing so, you may ask yourself, "What IS my purpose?"  Finally, there's a character background for you: the Butter-Passing Robot. 
  126. The Frost Papers - Ten Games to Play in the Dark
    There is nothing quite like them. The Papers combine elements of live action roleplaying games, mass hypnosis as performed by stage magicians, the guided meditations of Tibetan monks, and séances of turn of the century spiritual mediums.
  127. Grave Liasons
    Is a PvP roleplaying game powered by chocolate where you play as nosy ghosts trying to ensure that their descendants get matched with the perfect partner (according to them).
  128. Cthulhu deep Green
    Building upon the groundwork set out in Cthulhu Dark by Graham Walmsley, Cthulhu Deep Green contains a modified rules set for playing as Agents of The Conspiracy: a shadowy government agency tasked with concealing evidence of the supernatural.
  129. The Sealed Library
    Is a solo journaling RPG played with a deck of cards, a tumbling block tower and a notebook/scroll. You are the sole surviving librarian of the greatest library in history. It sits in the centre of culture for an ancient land, now fallen to invaders. They pillage and raze. 
  130. Sleepaway
    In Sleepaway, you play as a camp counselor at a not-so-ordinary summer camp besieged by a Strange and ominous cryptid. In the outside world, people grow increasingly alienated from their own identities, trapped in a miasma of advertising and corporate branding. Isolated from civilization, this summer camp is a beacon of safety, a refuge for misfit kids defined by their marginalization. 
  131. Behind the Magic
    In Behind the Magic, you’ll create a fantasy mockumentary by playing a group of incompetent adventurers on a quest to save the world.
  132. The Curse of the House of Rookwood
    Is a gothic horror tabletop roleplaying game where you create a cursed family with supernatural powers and troubled relationships, and take them on strange adventures in an alternate history haunted by mythical monsters and dark magic. 
  133. Never Knows Best: Ashcan Edition
    Is inspired by an anime called FLCL (Fooly Cooly) and wears this influence on its sleeve. This game and its rules focus on my own interpretation of the source material, rather than attempting to emulate the anime as closely as possible.
  134. Mall Kids
    Is a simple tabletop RPG about teens who work at a mall and the events that make up their daily lives. You won't be fighting monsters (probably) or saving captured royalty (most likely) but you will be interacting with your friends to collaboratively tell a story about how rebellious teens deal with the brute force of consumer-based capitalism.
  135. Godsend
    Godsend is a standalone alternate setting for Legacy: Life Among the Ruins 2nd Edition written by Khelren and illustrated by Jess Taylor and Tithi Luadthong, focusing on epic mythology and the end of days
  136. A Guide To Casting Phantoms In The Revolution
    Is a single-session roleplaying game, in which players work together to summon specters to fight the aristocracy during the French Revolution. Featuring the pentacrawl system, Guide is different every time you play. Played on a story map in the shape of a pentagram, create a cast of characters, interpret symbols to create unique moments, and have the phantoms do you bidding—or you’ll do theirs!
  137. Camp Flying Moose for Girls of All Kinds
    Is a PbtA game about teen girls at a summer camp filled with strange supernatural occurrences. Inspired by Lumberjanes, and my own experiences of summer camp, the game investigates mysteries, monsters, and teenage identity. 
  138. One Last Fight
    A GM-less Card-Prompt RPG for 2 to 6 players. Nearly 100 cards of adventure!
  139. No Rest For The Wicked
    What do super villains do on their day off? Find out in this microRPG where the player's take on the role of errand-running villains while trying to keep a low profile. 
  140. Godeater
    Is a serious attempt to build a game that can do everything D&D does, but is nevertheless resolutely not D&D in a funny hat. It is a game about problem-solving and tough choices, in a world littered with the cavernous bodies of dead deities. It combines some of the sensibilities of the OSR school of gaming with more up-to-date mechanics and a focus on characterisation. 
  141. We Used To Be Friends (Ashcan)
    Is a collaborative teenage detective drama game. As a group, you’ll create your teenagers, the city they live in, and a season-long mystery that ties them all together. 
  142. A touch of glamour
    is an RPG about the fey, those creatures of myth and magic that turn up when you least expect them. Bearers of magic and hunted down for the power they wield, the fey are now in lost in the limbo that is the modern world. Players run from the humans who would exploit and harvest them for their magic; yet they will thrive too, as creatures of otherworldly wisdom are wont to do in our exciting times. The game is Powered by the Apocalypse. It also features an Art Pack of 20+ images for use as prompts in game!
  143. Mage Against the Machine
    In Mage Against The Machine you take on the roll of time-travelling wizards attempting to stop the robot apocalypse.  You will travel back to the moments in your lives you have the most connection to in the hopes of finding the events that set in motion the destruction of civilization. 
  144. Setealém: The Seventh Beyond
    Is a game about staying sane in a hostile environment, stripped of all familiar comforts and using every available resource to increase your odds of survival.
  145. Haunted Memories
    Is a game of crumbling secrets, childhood memories, and hauntings. Haunted Memories is a GM-less game to be played with up to 4 players, all former childhood friends. 
  146. Videostore - A Monster of the Week Double Feature
    Head back to the video libraries of the decade that taste forgot in these two thrilling, ghoulish mysteries for Michael Sands' Monster of the Week mysteries inspired by classic 80s splatterfests Hellraiser and Halloween 3: Season of the Witch!
  147. Transmission Burst v. 2
    Collects my second year of microgames. In this book you'll find diceless, dice-based and card-based games; GM'd, GM-less and GM-full games; games for a pair of players, a group of players, even a single player.
  148. In Another Life
    This is a game for at least 2 players, written for the #YourMoveJam
  149. Geese At The Beach: Creatures Tasked With Collecting Things For The Feathery Overlord
    The annual event has arrived, in which the Goose King rises and sends his most powerful Geese soldiers to the dangerous lands of The Beach to gather Shiny things for his most powerful Horde. Perhaps he simply wants as much treasure as possible, or perhaps he yearns for the greatest treasure of all. 
  150. Pieces
    Is a GM-less tabletop game for 3+ players that involves cutting up and taping back together paper dolls.  Requires paper, drawing utensils, scissors, tape, a 4-sided die, a deck of 52 cards (jokers removed), and a bag.
  151. These Cards Have Hearts
    Is a small tabletop role-playing game about card games and friendship. You will play as someone who cares way too much about a children's card game challenging a tournament that has a dark secret that could change the world. Fight against friends and rivals using your Heart, Skill, Luck, and Money. 
  152. House of Cards: A Modern Fantasy Story Game
    A Major Arcanum of the Tarot has chosen you as its agent. Now, every mirror is a doorway, every nightmare an enemy, every hope a weapon. House of Cards is a modern fantasy story game using Tarot cards
  153. Into the Flames
    Is a roleplaying game about a haunted journey, specifically designed to be played in front of a campfire.
  154. Sundown
    Cyberpunk goes Wild West in Sundown: a transhumanist science-fantasy frontier where you shoot giant winged frogs and crows the shape of dogs with medieval railguns while floatstone tycoons pillage the land and steal homesteads out from underneath their families.
  155. Catch The Devil
    Is a game about normal people caught up in forces beyond the real. As a player you'll create a normal person and explore how they react to being caught up in events that can't be real. As a GM you'll take your fears and make them manifest in the world of the characters as a rot that has designs on the player characters.
  156. I'm sorry did you say street magic
    Is a GMless city-building story game for two to six players.  Discover and imagine a city filled with life and vivid detail, packed with a myriad of neighborhoods, landmarks, and residents. Discover
  157. Anomaly
    Is a Tarot based gmless storytelling game about a sinister organization investigating a supernatural anomaly.  
  158. The Stellar Beacon: Hopepunk Issue
    Is a zine that supports the sci-fi RPG Return to the Stars with new adventures and which also explores the gamer and geek culture more broadly.  
  159. Transmission Burst: Volume 1
    Collects the first year of microgames from the UFO Press Patreon. In this book you'll find diceless, dice-based and card-based games; GM-less and GM-full games; games for a pair of players, for a group of players, for a single player. Grab the book, gets some friends together and visit new worlds!
  160. Black Mass
    Is a roleplaying game about two people leaving a community that doesn’t want them, to the woods that calls for them. Those travelers, Lydia and Catherine, confront their pasts to seek their own black mass, a moment of transformation, to put the tools of change into their own hands. 
  161. Project Galileo
    Is an incursion for the game Trophy Dark by Jesse Ross. More information a can be found at https://trophyrpg.com/. If you do not have Trophy Dark, the basic rules required for play are included.
  162. Agents of the odd
     is a tabletop roleplaying game of conscripted cryptids, shaky psychics, burned spies, and other investigators of the paranormal. Based on the rules from Into the Odd and Electric Bastionland, and inspired by series like Hellboy, Planetary, and The Laundry Files.
  163. Feathers
    Feathers is a game about fallen angels looking for meaning and comfort in our world, using Avery Alder's Belonging Outside Belonging system. It's diceless, GMless, intimate, and very, very queer, for 3-4 players, designed to be played in a single session.
  164. Balikbayan - Returning home
    You were one of these Enslaved Elementals. You are machines that echo the legendary magic you once possessed. You and your friends are among the few who have managed to return to Earth. What remains of Earth’s cities is falling apart. The Corp won’t let go of you so easily either. But shining through the cracks is a magic that is ready to be reborn.
  165. Blade-Kissed
    The moment you first laid eyes on her, you were captivated. She has never left your thoughts. Today is a special day for you. There will be no interruptions. You and her will walk down the aisle, face each other, and finally your blades will clash.
  166. Story Time Frames
    Story Time Frames is a set of rules that let's you and your friends tell a story together online using a variety of social media platforms. Share a story of the golden age of pirates on Facebook. Outline a science fiction epic on Instagram. Investigate a noir detective mystery over Discord.
  167. The ability to fuck this up
    Inspired by the Three Stooges and other classic comedies, the characters have to perform a seemingly simple task. However, failure is always lurking around the corner.
  168. Picking Up the Pieces
    Is a two-player roleplay game about exploring a broken relationship and deciding, after all is said and done, if you want to fix it.
  169. Pizza heroes
    You're about to play a storytelling game that starts when you order pizza and ends when you take your first bite. With a deck of cards and some imaginative friends you tell the story of your Pizza Hero, destined to deliver your pizza despite hardships they run into along the way. 
  170. Freelancers
    Is a tabletop role-playing game about wants and needs, relationships, our communities, and the systems we live under. It is a game about killing your bosses and seizing power.
  171. Visigoths vs Mall Goths
    Is a tabletop roleplaying game and dating sim about the conflicts and romances among the warriors who sacked ancient Rome and 20th century spooky teens, set in a suburban Los Angeles shopping mall during 1996.
  172. Spring On Me
    Is a prompt-based rpg about messy dates, funny surprises, and being together. In it, you will play characters who are intertwined, awkward and connected as they meet and date in Spring. But time is short, so what will you say to each other before the season's gone?
  173. The Dark Below
    A dungeon-crawling game for for 3-6 players, in which those exiled for their crimes must make it through a dark and buried labyrinth to the fabled Exile's Gate, beyond which freedom lies. It is played with a 12-sided die and a few pieces of paper.
  174. Solacebound
    Young monsters played at the boundary between the worlds. They slipped and stranded in a human city. Isolated and unwelcome, they search for each others help and a way back. Is a GM-less Game for 3-5 people to play over a few hours.
  175. Oh Maker
    Is a Descended From the Queen card-based game of communal story-telling.  In it, 3 or more players take on the role of androids who, through their own unique experiences and exploits, will come to confront their very nature.
  176. Working For The Corp
    Is a cyberpunk print and play Descended From the Queen game.  You will play characters who work at a megacorp called "The Corp" who are tasked with defending sensitive information from runners.  Will you defend The Corp?
  177. Scary Monsters & Nice Sprites
    Is a narrative RPG about spending your night in one of the only clubs in your city that’s safe for creatures of the night like yourself. All you want to do is have some fun just like the humans do. Play a supernatural creature of choice, put some sick EDM on the speakers and get your game on!
  178. 99c Chamber of Death
    Is a role playing game for two or more people. You'll assume the role of Warriors bent on stopping the Big Boss from obtaining the Power to rule New Jungle Village. It's a place where your dice are only as dangerous as your words. The  99¢ Chamber will ask you to fight and rhyme against evil.
  179. Full of Memory & Anger
    Is a meditation game of time and stillness, interrupted by brief scenes of ecological retribution. You play fae creatures living in the heartwood of old growth trees, dispensing asymmetrical retaliation to intruders in your realm. These intruders may bring with them evil and hate. They may be powerful fantasy adventurers, formidable masters of industry, or indiscriminate agents of chaos and pollution. You will always crush them in terrifying ways. This game is inspired by The Skeletons by Bully Pulpit Games. It is a game of answering questions, but more importantly it is a game of silence and of waiting.
  180. Hello, World
    is a post-cyberpunk TTRPG set in a digitally-uploaded utopia. Immortality is law and material needs are easily met but even still not all is well. Here in the claustrophobic paradise of World, the only thing in short supply is Memory: a precious resource that lets Users sustain their fragile self-identity and forge lasting, meaningful experiences. Based on Forged in the Dark.
  181. Far From Home
    Is a game about immigrants and outsiders. It’s about exploring what it means to live and thrive in a culture that is not fully your own. It’s about how you piece together an identity drawing from multiple cultures, yet never wholly belonging to either.
  182. Wet Cigarette
    Is a tabletop roleplaying game for 2 players about embracing the end of something special and what we do after it ends.
  183. Chalice
    Is a collaborative storytelling game about a party of Arthurian knights searching for the Holy Grail. It requires one Chronicler to moderate the game and portray the perils of the world, and one or more players to portray the knights. A game of Chalice takes around 3-4 hours.
  184. Heaven Nor Hell
    You are two otherworldly immortal beings, split across heaven and hell. Together, tell the story of your relationship over the eons, stolen away in hidden moments. Heaven Nor Hell is a prompt-based two player tabletop roleplaying game that requires a d10.
  185. Hot gay bro dragons
    Bro, he’s your whole world. He makes you feel fabulous. His body is smoking hot, and when you look into his eyes they sparkle like gold. He’s a dragon. So are you. You’re in love.
  186. The Land Whispers
    A collaborative, peaceful, settlement-based RPG where you and 1-3 other players build a homestead in the wilds of a distant  landscape and, by purpose or by chance, begin to discover the secrets of the land you live on. 
  187. Arch Angel Dating Simulator
    Collaborative story telling game, with tarot/oracle/art cards used as a story telling mechanic.
  188. Our Lady
    Is a no prep, GMless ttrpg created for the Folklore Game Jam. Weave together a tale as children who receive a divine visitation. Answer the prompts and move through the seasons in a year as things change and are revealed.
  189. For The Honor
    Is an anthology game inspired by She-ra and the Princesses of Power. It's based on the Firebrands Framework by Vincent Baker and Meguey Baker.
  190. Troika! Numinous Edition
    Is the new edition of our popular Troika! RPG, a complete science-fantasy tabletop RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild! Inside the book you will find:
  191. Chronicles of The Spacejammer, Vol 1
    is an independent production by R. Rook and is not affiliated with the Melsonian Arts Council. Troika! compatibility log by Sam Mameli.
  192. Fair Winds and Following Seas
    Is a game for 2-6 players. In the game, you play the crew of a ship, hired to complete a task. Your employer, destination, and the details of the task are determined randomly, and play includes taking turns describing six sensory experiences for each trip, and sharing a sea shanty with the rest of the crew. 
  193. Ech0
    A GM-less storytelling and map-drawing game for 3 or more players.
    About how we remember war, how we forget, and all that remains when the echoes fade.
  194. ANTological Theory
    Is a GM-less tabletop comedy game for 3-5 players, who take the roll of ant philosophers debating in the Hive.
  195. The Way You Make Me Feel
    is inspired by Janelle Monae's "Make Me Feel" and is about exploring a single night at a club and finding out where it all leads in the end.To play this game, you will need a Rider-Waite or similar Tarot deck, either as a physical deck or via an app.
  196. The Ground Itself
    is a one-session storytelling game for 2-5 players, played with highly accessible materials (a coin, a six-sided die, and a deck of cards).
  197. In The Light Of A Ghost Star
    Is a rules-lite system and setting for sci-fi roleplaying. It comes with a hex crawl and random tables that can also be used with other RPG systems.
  198. The Ghost Houses of Phylinecra
    This is a Pocket Dungeon, designed to launch a campaign or run smoothly as a one-shot.
  199. Dirty Aces
    Is a tabletop roleplaying game about a group of wanderers, vagabonds, ne'er-do-wells, and unlikely heroes who are bound together by fate/Karma/ka—whatever you call it. They only have each other to trust, with the whims of the world set against them.
  200. Rosette Diceless
    Is an approach to roleplaying that focuses on collaborative storytelling and consent-based conflict resolution. You can roleplay everything from complex combat to intricate political debate with the same set of simple, quick-playing rules that work equally well for a tabletop game as they do for a LARP.
  201. Chasing the Ace
    Is a GMless, card-based storytelling game of mecha drama. In it, players take on the role of a mecha squadron lead by the legendary Ace. The Ace has led your squadron out of deadly situations more times than you can count. 
  202. Prismot!: A Troikawave Zine, Issue 1
    A new zine for Troika! filled with the boundless optimism of the late 80s and early 90s!
  203. Research Arcanum
    Is a PbtA game about learning the secrets of a fantasy world for 2-5 players including a GM. It can be used as a supplement to augment an existing tabletop roleplaying game or played on its own to generate the academic history of an Arcanist or to plumb the mysteries of a setting’s magic.
  204. Alone in the Ancient City
    A tabletop roleplaying game about exploring the many districts of a vast and ancient city. Uses a standard 52 card deck and a six-sided die. For 1+ players. This game is a hack of Alone Among the Stars
  205. Tome of Rites and Rituals - Volume 1
    Is a roleplay aid designed to help spice up tabletop settings, grant inspiration to creatives, and provide an entertaining window into a fantasy world. The tome contains descriptions of 8 spells in the form of instructions, as well as a glossary for fictional plants, elements, drinks, and creatures mentioned therein.
  206. The Fool's Journey
    Is a storytelling game based on a deck of tarot cards. Nine of the Major Arcana cards form a story waiting to be told. Bid against the other players to rearrange the cards into the story you want. Then use the cards as prompts to tell the tale of the Fool (or another character). 
  207. Loopy Lore
    Is a co-op storytelling game where friends tell stories from start to finish, working together to reach the ending of their story. 
  208. Chess: Two Kingdoms
    A narrative-driven tabletop roleplaying game that uses chess instead of dice. You are two neighboring countries in conflict.  One by one, different parts begin to move, and tell their share of a bigger story. For 2 players (or more in teams). 
  209. Dream At High Noon
    is a poker based Tabletop Role-playing Game, focused on telling stories in the cowpoke fiction genre. It uses the mechanics and feelings of playing a game of poker to create an atmosphere reminiscent of the genre, empowering everyone at the table to take part in telling a story as a group that fits within the tropes and genre of cowpoke fiction.
  210. Chiron's Doom
    Is a storytelling game inspired by gothic sci-fi and dark fantasy tales of unknowable monuments, doomed expeditions, and explorers too driven (or foolish) to know when to turn back. 
  211. Lost in Dark Halls (Forking Paths #2)
    The core of this zine is Labyrinthine, a self-contained storygame inspired by Greek myth, for solo or group play. Using prompts on maze tiles, you’ll tell the story of a protagonist worthy of myth as they make choices and handle consequences. You won’t explore just one series of events from beginning to end, though: you’ll traverse many branches, returning to earlier decisions to make new choices and see how events play out from there.
  212. Together Alone
    Explores the stories we tell about our collective and personal history, how they may be seen as reflective of us en masse, and how that assumption may feel to the individual.
  213. Wanderlust
    Is a storytelling game for 2-4 Players. You work together to tell the story of a single protagonist,  Wanderer, who is preparing to leave on an important journey.
  214. Told By Starlight
    Is a no prep, GM-less game for 2-6 players. It is about drawing constellations and telling the tales behind them.
  215. Adventurer & Troll
    Is a nano-sized storygame about negotiation and context of power imbalance. A single regular die counts down the game and moves toward the final scene. It is meant to play quickly while encouraging both players to tell short tales, and reach the conclusion of their shared story in about 20-30 minutes.
  216. Mythtaken
    Is a rules-light storytelling game designed to create stories in the mold of folklore and legends.
  217. Moss Creeps, Stone Crumbles
    Is a game about the slow, gentle march of nature. Using drawings and words, you’ll tell the story of a forest grove and how it changes over the course of 100 years. You can play with any number of participants from 2 through 20.
  218. The Festival of Deep Winter
    Is a storytelling game about collaboratively creating a winter festival, and exploring it through shared vignettes. This is a GM-less game for 2 to 6 people, and plays in about 45 minutes.
  219. Sins
    Is a narrative role-playing game focused on telling the stories of powerful entities - known as Nemissaries - in the ruins of 22nd Century Earth. These reborn individuals are people of immense will, who have dragged themselves back from the brink of death, and returned with a wealth of mysterious powers with which to fight the undying hive-mind known only as the Brood.
  220. Strike! RPG: Tactical Combat and Heedless Adventure
    Is the premier tactical combat RPG, a setting agnostic game that promises a variety of exciting and challenging outcomes in any situation, and character advancement driven by play.
  221. The Bloody-Handed Name of Bronze
    Is a world of blood spilled by hammered bronze clenched in the hands of Fated Heroes who seek to become immortal through their great feats and greater death...
  222. The Sword and the Loves
    Is a story game for 3-5 players to tell stories inspired by Arthurian legends. Each player controls a major character in a storyline filled with virtues, beliefs, love, and desire. Players take turns driving a part of their character’s story towards a point of destiny, while other players interact with and influence that story.
  223. Skin Deep Bundle
    Welcome to the collection of Skin Deep for Monsterhearts 2. What you will be getting with this product is: 12 Skins, 6 Small Towns, and new rules dealing with death; dying; and harm. 
  224. Mynt
    The system is designed to focus on storytelling through roleplaying. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero.
  225. The Colors of Magic
    Is a light, collaborative, story-focused, fantasy tabletop RPG about a group of wizard friends.  The game focuses on the characters' beliefs and relationships.
  226. Rod, Reel, & Fist PDF
    A Tabletop Fishing RPG?! Possibly the first of its kind, Rod, Reel, & Fist is a tabletop fishing adventure roleplaying game. Players take on the roles of heroic fishers trying to save their village by making a truly legendary catch.
  227. Knights of the Kitchen Table
    The players assume the roles of the servants and knights of the royal household on the day of a Big Celebration. The goal of the RPG is to successfully pull off the feast of the century, no matter the obstacles. Players will cook, clean, barter, steal, sneak, fight, and craft their way to pulling off one of the greatest Celebrations the kingdom has ever seen...or die trying, at least.
  228. Koboldly Go!
    Gather your crew, assemble your ship, and take to the depths of space on a mission to discover strange new worlds. To seek out life and new civilizations. To Koboldly Go where no lizard has gone before!
  229. Ikigai : One Tiny Life
    Is a game about finding meaning and fulfilment in the little things. It's about courage and discovery. It's about how life is transient, and how this is not a bad thing. It's about beginnings and ends, about growth and rebirth. About how grand and epic a tiny life can be.
  230. Moonlight on Roseville Beach: Queer Guide for Amateur Sleuth's
    In this Boardwalk & Sorcery romantic fantasy setting for Diogo Nogueira's  Dark Streets & Darker Secrets, you play the amateur sleuths protecting a 1970s queer beach town from cosmic horrors, vindictive necromancers, fantastical beasts, and conservative politicians.
  231. When the Messages Began
    is a 2-player role playing game of digital exchanges. The Receiver is a member of a functioning community built in the ruins of the post-Flare world. The Sender is a string of words appearing on the screen of a long-dead computer. Receiver and Sender, knowing each other only through what they write, communicate in the hopes of learning who exactly the other is, and how they can be used to further their own goals.
  232. Who will you save? who will you serve?
    This is a game where two players recreate the folkloric story of Shamhat and Enkidu. It is a game of power, consent, knowledge, loyalty, and love. It uses a deck of cards to help narration.
  233. The River
    Only you, the mages who live in the Grey Zone,  can see both incoming disasters, simultaneous and inevitable. Only you recognize the field of stars in someone's eyes as a sign of Dualism, the worship of these twin singularities. Three hundred years of history sits on your shoulders, and most people don't even believe the threat exists. 
  234. The GUTS+ System
    Is a role-playing game system that allows you to live out wild adventures without straying too far from your own abilities in the real world while still leaving plenty of room to explore what's possible with tremendous growth! Improve your character's qualities to excel at certain activities and overcome more and more incredible tasks! Work with your Game Master and your fellow players to solve big problems together!
  235. Beast Dream
    Is a Forged in the Dark game. It's made for lighthearted games where death and trauma aren't constant dangers. You don't take harm, but situations go from bad to worse and friendships can become strained by failure. Beast Dream is not complete and is still in early development!
  236. Extracausal
    A role-playing game about creating and uncovering a dense web of the paranatural, the occult, conspiracies, and of things far beyond it all. This is a game of encountering that which is extracausal. 
  237. Apotheosis
    In this game 2-5 players will explore the relationship between a culture’s history and their dominant cultural story as they create and change a legend over the course of generations.
  238. Na Escuridão (In the Darkness)
    Is a system-neutral one-page adventure for role-playing games (RPGs), based on the classic “three-act scenario” model and designed to allow some versatility, depending on how much the Game Master (GM) wants to simplify it. 
  239. Cyborgs & Cigarettes
    Set during the age of Prohibition in the United States,  imagines an alternate history where the Great War lead to the rise of computing power and cybernetic technology. Players are Torpedoes, people who take any jobs with no questions asked. 
  240. Worlds Without Master Issue 3
    A 48-page sword & sorcery magazine in PDF form, including: "A Slaying in Smoke," a story about cults and fashion, by Epidiah Ravachol. "In Taruve: the Merchant Train" another tale of Jakko Orange and his "niece" Tam-tam by D. Vincent Baker. Illustrations by Steven Austin, Jeremy Duncan, Ed Heil, Storn Cook, and Chris L. Kimball. More "Oh, the Beating Drum!" from Bryant Paul Johnson. And Swords Without Master, a sword & sorcery roleplaying game by Epidiah Ravachol.

    Sono sicuro che ci siano altri GDR nella lunghissima lista, ma questi sono i soli che ho trovato fino ad ora.

    Buona lettura!


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